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My Tiny Life
Crime and Passion in a Virtual World
Being a True
Account of the Case of the Infamous Mr. Bungle, and of the Author's
Journey, in Consequence Thereof, to the Heart of a Half-Real World Called
LambdaMOO
Copyright © 1998 by Julian
Dibbell.
First edition published 1998 by Henry
Holt and Company. [Browse it]
Chapter
1 was originally published in a somewhat different
form in The Village Voice.
Contents
Dedication
Author's Note
PALO ALTO, OCTOBER 1994
1. A Rape in Cyberspace
(Or TINYSOCIETY, and How to Make
One)
NEW YORK CITY, DECEMBER
1993
2. The Scarlet Balloon
(Or
TINYGEOGRAPHY, a Long View and an
Overview)
DELAWARE GAP NATIONAL RECREATION AREA, JULY
1994
3. The Purple Guest
(Or TINYLAW, and
Its Discontents)
NEW YORK CITY, JULY 1994
4. Samantha, Among Others
(Or
TINYGENDER, a Love Story)
NEW YORK CITY, JULY 1994
5. How Did My Garden Grow
(Or
TINYECONOMICS Theoretical and Applied)
NEW YORK CITY, AUGUST 1994
6. The Schmoo Wars
(Or TINYHISTORY,and the Ways a Programmer May Shape It)
NEW YORK CITY, AUGUST 1994
7. S*
(Or TINYSEX, in the Author's Experience)
NEW YORK CITY,
SEPTEMBER 1994
8. Toad Minnie
(Or TINYLIFE, and How It Ends)
SOMEWHERE IN THE HILLS NEAR PALO ALTO,
OCTOBER 1994
Epilogue
Acknowledgments
Dedication
For Jessica, who is more beautiful
to me than text can say
Author's Note
The
narrative contained herein is as true to life, and to the facts, as I could
bear to make it. In a few spots I felt compelled to jigger the chronology of
events for the sake of a smooth story line,
but I did so only with matters concerning my own history, not that of
the MOO, and only where such alterations affected the substance of my report no more than trivially. As for
quotes, I was obliged to invent a few in the autobiographical “RL”
episodes, which have been reconstructed mainly on the basis of memory and brief
journal entries, but the book's quotes are otherwise taken straight from
transcripts of online conversations, from MOO-mail
or e-mail, or from interviews conducted via telephone or face-to-face. In
a handful of cases, I conflated separate real-time quotes from a MOO player into a single quote, and occasionally I cleaned
up typos I thought were more distracting than telling. Likewise, I sometimes
revised a few words for the sake of clarity.
For
the sake of privacy I made other alterations, the main one being that names
were changed from actual to fictitious ones throughout the book. This is common journalistic practice, of course, but here
it may seem oddly superfluous considering that the “actual” names I changed
were mostly pseudonyms to begin with,
used by people whose real-life identities are in many cases still unknown to me. If my approach was unusual, however, so were
the circumstances: Lambda-MOO happens to be a world in which, for
technical reasons, knowing a person's name is the approximate virtual
equivalent of knowing that person's phone number, home address, and social
security number as well. And given that that world is also readily accessible
to anybody with an Internet account, I thought it best not to offer unavoidable
encouragement to any ill-mannered rubberneckers (or worse) who may lurk among
my readers. (I don't mean you, of course, and I should add that visitors to
LambdaMOO are usually treated no less kindly than they treat the locals.)
Additionally, when writing about Lambda
residents who could not reasonably be considered “public
figures” within the context of the MOO, I sometimes took
measures to conceal their identities from other MOOers as well
as from visiting outsiders. These measures variously included
rewriting the residents' descriptions of their virtual selves
and possessions, revising information about their real lives
(such as hometown, age, and place of employment), or both. I
changed the non-MOO details of some “MOO-famous” figures as
well, to keep certain aspects of their real lives private.
Where I felt there to be no compelling
reason for fictionalizing a name or pseudonym, I left it
unchanged. This didn't happen often, though. Real names and
pseudonyms found in the book include my own, those of Pavel
Curtis, and those of LambdaMOO characters long gone from the
MOO and very unlikely to return. They do not, however, include
the names of the Lambda “satellite worlds” Interzone and
aCleanWellLightedMOO, although neither place, I assure you, is
any less—or more—real than LambdaMOO itself.
RL PALO ALTO, OCTOBER
1994
The Low-Humming Room Full of Bone-White
Boxes
You are in a quiet, low-lit room full
of stacked metal boxes, their surfaces mostly white, like old
bones, studded here and there with pale green-yellow pinpoint
lights that flicker on and off. The boxes are computers,
twenty-five of them or so: collectively they hum a damped and
hissing drone. There is carpeting beneath your feet -- thin,
corporate, and clean. There is an exit to the south.
You see The Server here.
Pavel and The_Author are here.
Pavel shrugs.
Pavel says, “Well, there it is. Not
much to look at, really.”
The_Author looks at The Server.
look server
The Server
You see a box as unremarkable as any
other in this room, only more so. Three feet square by one
foot high, some cables slithering out the back, no flickering
lights or any other outward indication of activity within. The
box sits at about knee level, stacked unceremoniously on top
of another one just like it.
The_Author has come 3,000 miles to look
at this machine.
The_Author crouches for a better look
and wonders at his disappointment. He didn't think he was so
foolish as to hope for more than this. He didn't expect the
emptiness he feels inside him now. He can't imagine what it is
he expected, really.
The_Author stands and glances
momentarily at Pavel.
look pavel
Pavel
You see a portrait of Santa Claus as an
early-middle-aged man. Thick brown hair to shoulder length, a
full, dark beard, and eyes that underneath their long, fine
lashes actually do appear to twinkle in the manner of the
mythical Father Christmas. But Pavel is otherwise not very mythic looking. He is wearing jeans
and running shoes, and his T-shirt hangs loosely over a comfy
paunch.
He is awake and looks alert.
@aliases pavel
Pavel is also known as Pavel,
Pavel_Curtis, Haakon, Lambda, The_Archwizard,
Keeper_of_the_Server, and God.
Pavel seems, perhaps, to sense
The_Author's wish that there were even the slightest note of
drama to be wrung from this profoundly uneventful moment.
Pavel says, “You know, I brought
PennyAunty down here once and do you know what she said?”
Pavel says, “'My world is in
there.'“
Pavel mimes, with outstretched hands
and eyebrows raised, the wonder that his earlier visitor felt
before the silent, bone-white presence of The Server.
Pavel shrugs.
The_Author smiles awkwardly. He is the
slightest bit embarrassed. He knows now what it is he was
expecting to find here, and it's ludicrous: he really felt,
without admitting it to himself, that he was going to see what
PennyAunty only pretended to see. He thought that he was
coming here to finally gaze directly at a world he had been
living in for months.
The_Author realizes now that during all
those months he never really doubted LambdaMOO was in this
box, compact, condensed, its rambling landscapes and its
teeming population all somehow shrunk down to the size of The
Server's hard-disk drive.
The_Author remembers with a twinge of
newfound understanding the way the people there sometimes
attached the curious prefix “tiny” to the features of their
world, the way they spoke of “tinyscenery,” and
“tinygovernment,” and so on.
The_Author thinks of how impossible it
was to ever quite believe the place was not, in fact, a place.
Of how he never could quite shake the thought that LambdaMOO
existed somewhere in a concrete sense, that somewhere, out
beyond the scrim of fantasy and distance through which he
interacted with the MOO, it waited to be seen unveiled -- an X
on the map of the material world, a thing as tangible as any
rock, or house, or island.
The_Author knows he isn't the first
person to make this kind of mistake. He knows that new
technologies like this one have a history of sowing
metaphysical derangement in the minds of those who first
behold them -- that in the middle nineteenth century, for
example, even educated Frenchmen were known to fear the
camera's gaze, suspecting that it could not work its
representational magic on a person without stealing a little
of his soul.
The_Author, come to think of it, is
carrying a small camera in his pocket at this very moment. Why
not? he asks himself.
The_Author pulls the camera out and
aims it at The Server, and shoots. Perhaps, he muses (deciding
to indulge his metaphysical derangement just a little longer),
perhaps through some strange alchemy of representational
technologies the camera has captured an image of The Server's
soul. Perhaps it will produce a photograph of what he came to
see: the tiny world of LambdaMOO and all the tiny people in
it.
The_Author puts the camera back in his
pocket. Three weeks from now he will hold in his hands the
photo he's just taken and he'll look at it and think, “My
world is not in there. The 1s and 0s of it maybe, the nuts and
bolts. But not its soul.”
The_Author will have to start all over
then. He will have to try and find another way of representing
what the camera failed to show. He'll have to go back to the
night it all began for him and trace his steps from
there.
VR
LambdaMOO is a new kind of society,
where thousands of people voluntarily come together from all
over the world. What these people say or do may not always be
to your liking; as when visiting any international city, it is
wise to be careful who you associate with and what you say. .
. .
—LambdaMOO logon screen
1
A Rape in Cyberspace
Or TINYSOCIETY, and How to Make One
They say he raped them that night. They
say he did it with a cunning little doll, fashioned in their
image and imbued with the power to make them do whatever he
desired. They say that by manipulating the doll he forced them
to have sex with him, and with each other, and to do horrible,
brutal things to their own bodies. And though I wasn't there
that night, I think I can assure you that what they say is
true, because it all happened right in the living room—right
there amid the well-stocked bookcases and the sofas and the
fireplace—of a house I came later to think of as my second
home. Call me Dr. Bombay. Some years ago—let's say about
halfway between the first time you heard the words information
superhighway and the first time you wished you never had—I
found myself tripping now and then down the well-traveled
information lane that leads to LambdaMOO, a very large and
very busy rustic mansion built entirely of words. On the
occasional free evening I'd sit down in my New York City
apartment and type the commands that called those words onto
my computer screen, dropping me with what seemed a warm
electric thud inside the house's darkened coat closet, where I
checked my quotidian identity, stepped into the persona and
appearance of a minor character from a long-gone television
sitcom, and stepped out into the glaring chatter of the
crowded living room. Sometimes, when the mood struck me, I
emerged as a dolphin instead.
I won't say why I chose to masquerade
as Samantha Stephens's outlandish cousin, or as the dolphin,
or what first led me into the semifictional digital
other-worlds known around the Internet as multiuser
dimensions, or MUDs. This isn't quite my story yet. It's the
story, for now, of an elusive congeries of flesh and bytes
named Mr. Bungle, and of the ghostly sexual violence he
committed in the halls of LambdaMOO, and most importantly of
the ways his violence and his victims challenged the thousand
and more residents of that surreal, magic-infested mansion to
become, finally, the community so many of them already
believed they were.
That I was myself already known to
wander the mansion grounds from time to time has little direct
bearing on the story's events. That those same events were,
months after, to draw me deeper into the complex, flickering
core of Lambda-MOO's shadow reality than I had ever thought to
go is also, I suppose, of only a slight and hindsighted
relevance to the matter now at hand. I mention it only as a
warning that my own perspective may, at this late date, be too
steeped in the surreality and magic of the place to serve as
an altogether appropriate guide. For the Bungle Affair raises
questions that—here on the brink of a future in which human
existence may find itself as tightly enveloped in digital
environments as it is today in the architectural kind—demand a
clear-eyed, sober, and unmystified consideration. It asks us
to shut our ears for the time being to techno-utopian
ecstasies and look without illusion upon the present
possibilities for building, in the online spaces of this
world, societies more decent and free than those mapped onto
dirt and concrete and capital. It asks us to behold the new
bodies awaiting us in virtual space undazzled by their phantom
powers, and to get to the crucial work of sorting out the
socially meaningful differences between those bodies and our
physical ones. And perhaps most challengingly it asks us to
wrap our late-modern ontologies, epistemologies, sexual
ethics, and common sense around the curious notion of rape by
voodoo doll—and to try not to warp them beyond recognition in
the process.
In short, the Bungle Affair dares me to
explain it to you without resort to dime-store mysticisms, and
I fear I may have shape-shifted by the digital moonlight
one too many times to be quite up to the task. But I will do
what I can, and can do no better than to lead with the facts.
For if nothing else about Mr. Bungle's case is unambiguous,
the facts at least are crystal clear.
The facts begin (as they often do) with
a time and a place. The time was a Monday night in March,
and the place, as I've said, was the living room—which, due
largely to the centrality of its location and to a certain
warmth of decor, was in those days so invariably packed with
chitchatters as to be roughly synonymous among LambdaMOOers
with a party. So strong, indeed, was the sense of convivial
common ground invested in the living room that a cruel mind
could hardly imagine a better place in which to stage a
violation of LambdaMOO's communal spirit. And there was
cruelty enough lurking in the appearance Mr. Bungle presented
to the virtual world—he was at the time a fat, oleaginous,
Bisquick-faced clown dressed in cum-stained harlequin garb and
girdled with a mistletoe-and-hemlock belt whose buckle bore
the quaint inscription KISS ME UNDER THIS, BITCH! But whether
cruelty motivated his choice of crime scene is not among the
established facts of the case. It is a fact only that he did
choose the living room.
The remaining facts tell us a bit more
about the inner world of Mr. Bungle, though only perhaps that
it wasn't a very cozy place. They tell us that he
commenced his assault entirely unprovoked, at or about 10
P.M. Pacific Standard Time. That he began by using his voodoo
doll to force one of the room's occupants to sexually service
him in a variety of more or less conventional ways. That this
victim was exu,[1] a South American trickster spirit of
indeterminate gender, brown-skinned and wearing an expensive
pearl gray suit, top hat, and dark glasses. That exu heaped
vicious imprecations on him all the while and that he was soon
ejected bodily from the room. That he hid himself away then in
his private chambers somewhere on the mansion grounds and
continued the attacks without interruption, since the voodoo
doll worked just as well at a distance as in proximity. That
he turned his attentions now to Moondreamer, a rather
pointedly nondescript female character, tall, stout, and
brown-haired, forcing her into unwanted liaisons with other
individuals present in the room, among them exu, Kropotkin
(the well-known radical), and Snugberry (the squirrel). That
his actions grew progressively violent. That he made exu eat
his/her own pubic hair. That he caused Moondreamer to violate
herself with a piece of kitchen cutlery. That his distant
laughter echoed evilly in the living room with every
successive outrage. That he could not be stopped until at last
someone summoned Iggy, a wise and trusted old-timer who
brought with him a gun of near wizardly powers, a gun that
didn't kill but enveloped its targets in a cage impermeable
even to a voodoo doll's powers. That Iggy fired this gun at
Mr. Bungle, thwarting the doll at last and silencing the evil,
distant laughter.
These particulars, as I said, are
unambiguous. But they are far from simple, for the simple
reason that every set of facts in virtual reality (or VR, as
the locals abbreviate it) is shadowed by a second,
complicating set: the “real-life” facts. And while a certain
tension invariably buzzes in the gap between the hard, prosaic
RL facts and their more fluid, dreamy VR counterparts, the
dissonance in the Bungle case is striking. No hideous clowns
or trickster spirits appear in the RL version of the incident,
no voodoo dolls or wizard guns, indeed no rape at all as any
RL court of law has yet defined it. The actors in the drama
were university students for the most part, and they sat
rather undramatically before computer screens the entire time,
their only actions a spidery flitting of fingers across
standard QWERTY keyboards. No bodies touched. Whatever
physical interaction occurred consisted of a mingling of
electronic signals sent from sites as distant from each other
as the eastern seaboard of the United States and the southern
coast of Australia. Those signals met in LambdaMOO, certainly,
just as the hideous clown and the living room party did, but
what was LambdaMOO after all? Not an enchanted mansion or
anything of the sort—just a middlingly complex database,
maintained for experimental purposes inside a Xerox
Corporation research computer in Palo Alto and open to public
access via the Internet.
To be more precise about it, LambdaMOO
was a MUD. Or to be yet more precise, it was a subspecies of
MUD known as a MOO, which is short for “MUD, Object Oriented.”
All of which means that it was a kind of database especially
designed to give users the vivid impression of moving through
a physical space that in reality exists only as words filed
away on a hard drive. When users log in to LambdaMOO, for
instance, the program immediately presents them with a brief
textual description of one of the rooms of the database's
fictional mansion (the coat closet, say). If the user wants to
leave this room, she can enter a command to move in a
particular direction and the database will replace the
original description with a new one corresponding to the
room located in the direction she chose. When the new
description scrolls across the user's screen it lists not only
the fixed features of the room but all its contents at that
moment—including things (tools, toys, weapons) and other users
(each represented as a “character” over which the user has
sole control).
As far as the database program is
concerned, all of these entities—rooms, things, characters—are
just different subprograms that the program allows to interact
according to rules very roughly mimicking the laws of the
physical world. Characters may not leave a room in a given
direction, for instance, unless the room subprogram contains
an “exit” at that compass point. And if a character “says” or
“does” something (as directed by its user-owner via the say or the emote command), then only the users
whose characters are also located in that room will see the
output describing the statement or action. Aside from such
basic constraints, however, LambdaMOOers are allowed a broad
freedom to create—they can describe their characters any way
they like, they can make rooms of their own and decorate them
to taste, and they can build new objects almost at will. The
combination of all this busy user activity with the hard
physics of the database can certainly induce a lucid illusion
of presence—but when all is said and done the only thing you
really see when you visit LambdaMOO
is a kind of slow-crawling script, lines of dialogue and stage
direction creeping steadily up your computer screen.
Which is all just to say that, to the
extent that Mr. Bungle's assault happened in real life at all,
it happened as a sort of Punch-and-Judy show, in which the
puppets and the scenery were made of nothing more substantial
than digital code and snippets of creative writing. The
puppeteer behind Bungle that night, as it happened, was a
young man logging in to the MOO from a New York University
computer. He could have been Mother Teresa for all any of the
others knew, however, and he could have written Bungle's
script that night any way he chose. He could have sent an emote command to print the message Mr_Bungle, smiling a saintly smile, floats angelic near the
ceiling of the living room, showering joy and candy kisses
down upon the heads of all below—and everyone then
receiving output from the database's subprogram #17 (a/k/a the
“living room”) would have seen that sentence on their
screens.
Instead, however, he entered sadistic
fantasies into the “voodoo doll,” a sub-program that served
the not-exactly kosher purpose of attributing actions to other
characters that their users did not actually write. And thus a
woman in Haverford, Pennsylvania, whose account on the MOO
attached her to a character she called Moondreamer, was given
the unasked-for opportunity to read the words As if against her will, Moondreamer jabs a
steak knife up her ass, causing immense joy. You hear Mr_Bungle laughing
evilly in the distance. And thus the woman in Seattle who
had written herself the character called exu, with a view
perhaps to tasting in imagination a deity's freedom from the
burdens of the gendered flesh, got to read similarly
constructed sentences in which exu, messenger of the gods,
lord of crossroads and communications, suffered a brand of
degradation all-too-customarily reserved for the embodied
female.
“Mostly voodoo dolls are amusing,”
wrote exu on the evening after Bungle's rampage, posting a
public statement to the widely read in-MOO mailing list called
*social-issues, a forum for debate
on matters of import to the entire populace. “And mostly I
tend to think that restrictive measures around here cause more
trouble than they prevent. But I also think that Mr. Bungle
was being a vicious, vile fuckhead, and I. . . want his sorry
ass scattered from #17 to the Cinder Pile. I'm not calling for
policies, trials, or better jails. I'm not sure what I'm
calling for. Virtual castration, if I could manage it. Mostly,
[this type of thing] doesn't happen here. Mostly, perhaps I
thought it wouldn't happen to me. Mostly, I trust people to
conduct themselves with some veneer of civility. Mostly, I
want his ass.”
Months later, the woman in Seattle
would confide to me that as she wrote those words she was
surprised, to find herself in tears—a real-life fact that
should suffice to prove that the words' emotional content was
no mere fiction. The precise tenor of that content, however,
its mingling of murderous rage and eyeball-rolling annoyance,
was a curious amalgam that neither the RL nor the VR facts
alone can quite account for. Where virtual reality and its
conventions would have us believe that exu and Moondreamer
were brutally raped in their own living room, here was the
victim exu scolding Mr. Bungle for a breach of “civility.”
Where real life, on the other hand, insists the incident was
only an episode in a free-form version of Dungeons and
Dragons, confined to the realm of the symbolic and at no point
threatening any player's life, limb, or material well-being,
here now was the player exu issuing aggrieved and heartfelt
calls for Mr. Bungle's dismemberment. Ludicrously excessive by
RL's lights, woefully understated by VR's, the tone of exu's
response made sense only in the buzzing, dissonant gap between
them.
Which is to say it made the only kind
of sense that can be made of MUDly
phenomena. For while the facts
attached to any event born of a MUD's strange, ethereal
universe may march in straight, tandem lines separated neatly
into the virtual and the real, its meaning lies always in that
gap. You learn this axiom early in your life as a player, and
it's of no small relevance to the Bungle case that you often
learn it between the sheets, so to speak. Netsex, tinysex,
virtual sex— however you name it, in real-life reality it's
nothing more than a phone fuck stripped of even the vestigial
physicality of the voice. And yet, as many a wide-eyed newbie
can tell you, it's possibly the headiest experience the very
heady world of MUDs has to offer. Amid flurries of even the
must cursorily described caresses, sighs, or penetrations, the
glands do engage, and often as throbbingly as they would in a
real-life assignation—sometimes even more so, given the
combined power of anonymity and textual suggestiveness to
unshackle deep-seated fantasies. And if the virtual setting
and the interplayer vibe are right, who knows? The heart may
engage as well, stirring up passions as strong as many that
bind lovers who observe the formality of trysting in the
flesh.
To participate, therefore, in this
disembodied enactment of life's most body-centered activity is
to risk the realization that when it comes to sex, perhaps the
body in question is not the physical one at all, but its
psychic double, the bodylike self-representation we carry
around in our heads—and that whether we present that body to
another as a meat puppet or a word puppet is not nearly as
significant a distinction as one might have thought. I know, I
know, you've read Foucault and your mind is not quite blown by
the notion that sex is never so much an exchange of fluids as
it is an exchange of signs. But trust your friend Dr. Bombay,
it's one thing to grasp the notion intellectually and quite
another to feel it coursing through your veins amid the
virtual steam of hot netnookie. And it's a whole other
mind-blowing trip altogether to encounter it thus as a college
frosh, new to the Net and still in the grip of hormonal
hurricanes and high school sexual mythologies. The shock can
easily reverberate throughout an entire young worldview. Small
wonder, then, that a newbie's first taste of MUD sex is often
also the first time she or he surrenders wholly to the quirky
terms of MUDdish ontology, recognizing in a full-bodied way
that what happens inside a MUD-made world is neither exactly
real nor exactly make-believe, but nonetheless
profoundly, compellingly, and emotionally true.
And small wonder indeed that the sexual
nature of Mr. Bungle's crime provoked such powerful
feelings, and not just in exu (who, be it noted, was in real
life a theory-savvy doctoral candidate and a longtime MOOer,
but just as baffled and overwhelmed by the force of her own
reaction, she later would attest, as any panting undergrad
might have been). Even players who had never experienced MUD
rape (the vast majority of male-presenting characters, but not
as large a majority of the female-presenting as might be
hoped) immediately appreciated its gravity and were moved to
condemnation of the perp. exu's missive to *social-issues
followed a strongly worded one from Iggy (“Well, well,” it
began, “no matter what else happens on Lambda, I can always be
sure that some jerk is going to reinforce my low opinion of
humanity”) and was itself followed by others from Zakariyah,
Wereweasel, Crawdaddy, and emmeline. Moondreamer also let her
feelings (“pissed”) be known. And even Xander, the Clueless
Samaritan who had responded to Bungle's cries for help and
uncaged him shortly after the incident, expressed his regret
once apprised of Bungle's deeds, which he allowed to be
“despicable.”
A sense was brewing that something
needed to be done—done soon and in something like an organized
fashion—about Mr. Bungle, in particular, and about MUD rape,
in general. Regarding the general problem, emmeline, who
identified herself as a survivor of both virtual rape (“many
times over”) and real-life sexual assault, floated a cautious
proposal for a MOO-wide powwow on the subject of virtual sex
offenses and what mechanisms if any might be put in place to
deal with their future occurrence. As for the specific
problem, the answer no doubt seemed obvious to many. But it
wasn't until the evening of the second day after the incident
that exu, finally and rather solemnly, gave it voice:
“I am requesting that Mr. Bungle be
toaded for raping Moondreamer and I.I have never done this
before, and have thought about it for days. He hurt us
both.”
That was all. Three simple sentences
posted to *social. Reading them, an
outsider might never guess that they were an application for a
death warrant. Even an outsider familiar with other MUDs might
not guess it, since in many of them “toading” still refers to
a command that, true to the gameworlds' sword-and-sorcery
origins, simply turns a player into a toad, wiping the
player's description and attributes and replacing them with
those of the slimy amphibian. Bad luck for sure, but not quite
as bad as what happens when the same command is invoked in the
MOOish strains of MUD: not only are the description and
attributes of the toaded player erased, but the account itself
goes too. The annihilation of the character, thus, is
total.
And nothing less than total
annihilation, it seemed, would do to settle Lambda-MOO's
accounts with Mr. Bungle. Within minutes of the posting of
exu's appeal, HortonWho, the Australian Deleuzean, who had
witnessed much of the attack from the back room of his
suburban Melbourne home, seconded the motion with a brief
message crisply entitled “Toad the fukr.” HortonWho's posting
was seconded almost as quickly by that of Kropotkin, covictim
of Mr. Bungle and well-known radical, who in real life
happened also to be married to the real-life exu. And over the
course of the next twenty-four hours as many as fifty players
made it known, on *social and in a
variety of other forms and forums, that they would be pleased
to see Mr. Bungle erased from the face of the MOO. And with
dissent so far confined to a dozen or so antitoading
hardliners, the numbers suggested that the citizenry was
indeed moving toward a resolve to have Bungle's virtual
head.
There was one small but stubborn
obstacle in the way of this resolve, however, and that was a
curious state of social affairs known in some quarters of the
MOO as the New Direction. It was all very fine, you see, for
the LambdaMOO rabble to get it in their heads to liquidate one
of their peers, but when the time came to actually do the deed
it would require the services of a nobler class of character.
It would require a wizard. Master-programmers of the MOO,
spelunkers of the database's deepest code-structures and
custodians of its day-to-day administrative trivia, wizards
are also the only players empowered to issue the toad command,
a feature maintained on nearly all MUDs as a quick-and-dirty
means of social control. But the wizards of LambdaMOO, after
years of adjudicating all manner of interplayer disputes with
little to show for it but their own weariness and the
smoldering resentment of the general populace, had decided
they'd had enough of the social sphere. And so, four months
before the Bungle incident, the archwizard Haakon (known in RL
as Pavel Curtis, Xerox researcher and Lambda-MOO's principal
architect) formalized this decision in a document called
“LambdaMOO Takes a New Direction,” which he placed in the
living room for all to see. In it, Haakon announced that the
wizards from that day forth were pure technicians. From then
on, they would make no decisions affecting the social life of
the MOO, but only implement whatever decisions the community
as a whole directed them to. From then on, it was decreed,
LambdaMOO would just have to grow up and solve its problems on
its own.
Faced with the task of inventing its
own self-governance from scratch, the LambdaMOO population had
so far done what any other loose, amorphous agglomeration of
individuals would have done: they'd let it slide. But now the
task took on new urgency. Since getting the wizards to toad
Mr. Bungle (or to toad the likes of him in the future)
required a convincing case that the cry for his head came from
the community at large, then the community itself would have
to be defined; and if the community was to be convincingly
defined, then some form of social organization, no matter how
rudimentary, would have to be settled on. And thus, as if
against its will, the question of what to do about Mr. Bungle
began to shape itself into a sort of referendum on the
political future of the MOO. Arguments broke out on *social and elsewhere that had only
superficially to do with Bungle (since everyone seemed to
agree he was a cad) and everything to do with where the
participants stood on LambdaMOO's crazy-quilty political map.
Parliamentarian legalist types argued that unfortunately
Bungle could not legitimately be toaded at all, since there
were no explicit MOO rules against rape, or against just about
anything else—and the sooner such rules were established, they
added, and maybe even a full-blown judiciary system complete
with elected officials and prisons to enforce those rules, the
better. Others, with a royalist streak in them, seemed to feel
that Bungle's as-yet-unpunished outrage only proved this New
Direction silliness had gone on long enough, and that it was
high time the wizardocracy returned to the position of swift
and decisive leadership their player class was born
to.
And then there were what I'll call the
technolibertarians. For them, MUD rapists were of course
assholes, but the presence of assholes on the system was a
technical inevitability, like noise on a phone line, and best
dealt with not through repressive social disciplinary
mechanisms but through the timely deployment of defensive
software tools. Some asshole blasting violent, graphic
language at you? Don't whine to the authorities about it—hit
the @gag command and said asshole's
statements will be blocked from your screen (and only yours).
It's simple, it's effective, and it censors no one.
But the Bungle case was rather hard on
such arguments. For one thing, the extremely public nature of
the living room meant that gagging would spare the victims
only from witnessing their own violation, but not from having
others witness it. You might want to argue that what those
victims didn't directly experience couldn't hurt them, but
consider how that wisdom would sound to a woman who'd been,
say, fondled by strangers while passed out drunk in the middle
of a party, and you have a rough idea how it might go over
with a crowd of hardcore MOOers. Consider, for another thing,
that many of the biologically female participants in the
Bungle debate had been around long enough to grow lethally
weary of the gag-and-get-over-it school of virtual-rape
counseling, with its fine line between empowering victims and
holding them responsible for their own suffering, and its
shrugging indifference to the window of pain between the
moment the rape-text starts flowing and the moment a gag shuts
it off. From the outset it was clear that the
technolibertarians were going to have to tiptoe through this
issue with care, and for the most part they did.
Yet no position was trickier to
maintain than that of the MOO's resident anarchists. Like the
technolibbers, the anarchists didn't care much for punishments
or policies or power elites. Like them, they hoped the MOO
could be a place where people interacted fulfillingly without
the need for such things. But their high hopes were
complicated, in general, by a somewhat less thoroughgoing
faith in technology (Even if you can't
tear down the master's house with the master's tools—read a slogan written into one
anarchist player's self-description—it
is a damned good place to start). And at present they were
additionally complicated by the fact that the most vocal
anarchists in the discussion were none other than exu,
Kropotkin, and HortonWho, who wanted to see Mr. Bungle toaded
as badly as anyone did.
Needless to say, a pro-death penalty
platform is not an especially comfortable one for an anarchist
to sit on, so these particular anarchists were now at great
pains to sever the conceptual ties between toading and capital
punishment. Toading, they insisted (almost convincingly), was
much more closely analogous to banishment; it was a kind of
turning of the communal back on the offending party, a
collective action that, if carried out properly, was entirely
consistent with anarchist models of community. And carrying it
out properly meant first and foremost building a consensus
around it—a messy process for which there were no easy
technocratic substitutes. It was going to take plenty of good
old-fashioned, jawbone-intensive grassroots organizing.
So that when the time came, at 7 P.M.
PST on the evening of the third day after the occurrence in
the living room, to gather in emmeline's room for her
proposed real-time open conclave, Kropotkin and exu were
among the first to arrive. But this was hardly to be an
anarchist-dominated affair, for the room was crowding
rapidly with representatives of all the MOO's political
stripes, and even a few wizards. Lombard showed up, and Aurea
and Quanto, Spaff, TomTraceback, Eldopa and Bloof,
ShermieRocko, Silver Surfer, MaoTseHedgehog, Toothpick—the
names piled up and the discussion gathered momentum under
their weight. Arguments multiplied and mingled, players talked
past and through each other, the textual clutter of utterances
and gestures filled up the screen like thick cigar smoke.
Peaking in number at around thirty, this was one of the
largest crowds that ever gathered in a single LambdaMOO
chamber, and while emmeline had given her place a description
that made it infinite in expanse and
fluid in form, it now seemed anything but roomy. You could
almost feel the claustrophobic air of the place, dank and
overheated by virtual bodies, pressing against your skin.
I know you could because I too was
there, in one of those pivotal accidents of personal history
one always wants later to believe were approached with a
properly solemn awareness of the moment's portent. Almost as
invariably, of course, the truth is that one wanders into such
occasions utterly without a clue, and so it was with me that
night. Completely ignorant of any of the goings-on that had
led to the meeting, I showed up mainly to see what the crowd
was about, and though I observed the proceedings for a good
while, I confess I found it hard to grasp what was going on. I
was still the rankest of newbies then, my MOO legs still too
unsteady to make the leaps of faith, logic, and empathy
required to meet the spectacle on its own terms. I was
fascinated by the concept of virtual rape, but I was even more
so by the notion that anyone could take it altogether
seriously.
In this, though, I found myself in a
small and mostly silent minority, for the discussion that
raged around me was of an almost unrelieved earnestness, bent
it seemed on examining every last aspect and implication of
Mr. Bungle's crime. There were the central questions, of
course: Thumbs up or down on Bungle's virtual existence? And
if down, how then to ensure that his toading was not just some
isolated lynching but a first step toward shaping LambdaMOO
into a legitimate community? Surrounding these, however, a
tangle of weighty side issues proliferated. What, some
wondered, was the real-life legal status of the offense? Could
Bungle's university administrators punish him for sexual
harassment? Could he be prosecuted under California state laws
against obscene phone calls? Little enthusiasm was shown for
pursuing either of these lines of action, which testifies both
to the uniqueness of the crime and to the nimbleness with
which the discussants were negotiating its idiosyncracies.
Many were the casual references to Bungle's deed as simply
“rape,” but these in no way implied that the players had lost
sight of all distinctions between the virtual and physical
versions, or that they believed Bungle should be dealt with in
the same way a real-life criminal would. He had committed a
MOO crime, and his punishment, if any, would be meted out via
the MOO.
On the other hand, little patience was
shown toward any attempts to down-play the seriousness of what
Mr. Bungle had done. When the affable Shermie-Rocko proposed,
more in the way of a hypothesis than an assertion, that
“perhaps it's better to release . . . violent tendencies in a
virtual environment rather than in real life,” he was
tut-tutted so swiftly and relentlessly that he withdrew the
hypothesis altogether, apologizing humbly as he did so. Not
that the assembly was averse to putting matters into a more
philosophical perspective. “Where does the body end and the
mind begin?” young Quanto asked, amid recurring attempts to
fine-tune the differences between real and virtual violence.
“Is not the mind a part of the body?” “In MOO, the body IS the
mind,” offered Shermie-Rocko gamely, and not at all
implausibly, demonstrating the ease with which very knotty
metaphysical conundrums come undone in VR. The not-so-aptly
named Obtuse seemed to agree, arriving after sufficient
consideration of the nature of Bungle's crime at the hardly
novel yet now somehow newly resonant conjecture that “all
reality might consist of ideas, who knows.”
On these and other matters the
anarchists, the libertarians, the legalists, the
wizardists—and the wizards—all had their thoughtful say. But
as the evening wore on and the talk grew more heated and more
heady, it seemed increasingly clear that the vigorous
intelligence being brought to bear on this swarm of issues
wasn't going to result in anything remotely like resolution.
The perspectives were just too varied, the memescape just too
slippery. Again and again, arguments that looked at first to
be heading in a decisive direction ended up chasing their own
tails; and slowly, depressingly, a dusty haze of irrelevance
gathered over the proceedings.
It was almost a relief, therefore, when
midway through the evening Mr. Bungle himself, the living,
breathing cause of all this talk, teleported into the room.
Not that it was much of a surprise. Oddly enough, in the three
days since his release from Iggy's cage, Bungle had returned
more than once to wander the public spaces of LambdaMOO,
walking willingly into one of the fiercest storms of ill will
and invective ever to rain down on a player. He'd been taking
it all with a curious and mostly silent passivity, and when
challenged face-to-virtual-face by both exu and the genderless
elder statescharacter PatSoftly to defend himself on *social, he'd demurred, mumbling
something about Christ and expiation. He was equally quiet
now, and his reception was still uniformly cool, exu fixed an
arctic stare on him—no hate, no anger,
no interest at all. Just. . . watching. Others were more
actively unfriendly. 'Asshole,” spat MaoTseHedgehog, “creep.”
But the harshest of the MOO's hostility toward him had already
been vented, and the attention he drew now was motivated more,
it seemed, by the opportunity to probe the rapist's mind, to
find out what made it tick and if possible how to get it to
tick differently. In short, they wanted to know why he'd done
it. So they asked him.
And Mr. Bungle thought about it. And as
eddies of discussion and debate continued to swirl around him,
he thought about it some more. And then he said this:
“I engaged in a bit of a psychological
device that is called thought-polarization, the fact that this
is not RL simply added to heighten the affect of the device.
It was purely a sequence of events with no consequence on my
RL existence.”
They might have known. Stilted though
its diction was, the gist of the answer was simple, and
something many in the room had probably already surmised: Mr.
Bungle was a psycho. Not, perhaps, in real life—but then in
real life it's possible for reasonable people to assume, as
Bungle clearly did, that what transpires between word-costumed
characters within the boundaries of a make-believe world is,
if not mere play, then at most some kind of emotional
laboratory experiment. Inside the MOO, however, such thinking
marked a person as one of two basically subcompetent types.
The first was the newbie, in which case the confusion was
understandable, since there were few MOOers who had not, upon
their first visits as anonymous “guest” characters, mistaken
the place for a vast playpen in which they might act out their
wildest fantasies without fear of censure. Only with time and
the acquisition of a fixed character did players tend to make
the critical passage from anonymity to pseudonymity,
developing the concern for their character's reputation that
marks the attainment of virtual adulthood. But while Mr.
Bungle hadn't been around as long as most MOOers, he'd been
around long enough to leave his newbie status behind, and his
delusional statement therefore placed him among the second
type: the sociopath.
And as there is but small percentage in
arguing with a head case, the room's attention gradually
abandoned Mr. Bungle and returned to the discussions that had
previously occupied it. But if the debate had been edging
toward ineffectuality before, Bungle's anticlimactic
appearance had evidently robbed it of any forward motion
whatsoever. What's more, from his lonely corner of the room
Mr. Bungle kept issuing periodic expressions of a prickly sort
of remorse, interlaced with sarcasm and belligerence, and
though it was hard to tell if he wasn't still just conducting
his experiments, some people thought his regret genuine enough
that maybe he didn't deserve to be toaded after all.
Logically, of course, discussion of the principal issues at
hand didn't require unanimous belief that Bungle was an
irredeemable bastard, but now that cracks were showing in that
unanimity, the last of the meeting's fervor seemed to be
draining out through them.
People started drifting away. Mr.
Bungle left first, then others followed—one by one, in twos
and threes, hugging friends and waving good night. By 9:45
P.M. only a handful remained, and the great debate had wound
down into casual conversation, the melancholy remains of
another fruitless good idea. The arguments had been
well-honed, certainly, and perhaps might prove useful in some
as-yet-unclear long run. But at this point what seemed clear
was that emmeline's meeting had died, at last, and without any
practical results to mark its passing.
It was also at this point, most likely,
that TomTraceback reached his decision. TomTraceback was a
wizard, a taciturn sort of fellow who'd sat brooding on the
sidelines all evening. He hadn't said a lot, but what he had
said, in emmeline's room and elsewhere, indicated that he took
the crime committed against exu and Moondreamer very
seriously, and that he felt no particular compassion toward
the character who had committed it. But on the other hand he
had made it equally plain that he took the elimination of a
fellow player just as seriously, and moreover that he had no
desire to return to the days of wizardly intervention. It must
have been difficult, therefore, to reconcile the conflicting
impulses churning within him at that moment. In fact, it was
probably impossible, for though he did tend to believe that
the consensus on *social was
sufficient proof of the MOO's desire to see capital justice
done in the Bungle case, he was also well aware that under the
present order of things nothing but his own conscience could
tell him, ultimately, whether to ratify that consensus or not.
As much as he would have liked to make himself an instrument
of the MOO's collective will, therefore, there was no escaping
the fact that he must in the final analysis either act alone
or not act at all.
So TomTraceback acted alone.
He told the lingering few players in
the room that he had to go, and then he went. It was a minute
or two before 10 P.M. He did it quietly and he did it
privately, but all anyone had to do to know he'd done it was
to type the @who command, which was
normally what you typed if you wanted to know a player's
present location and the time he last logged in. But if you
had run a @who on Mr. Bungle not
too long after TomTraceback left emmeline's room, the database
would have told you something different.
Mr_Bungle,
it would have said, is not the name
of any player.
The date, as it happened, was April
Fool's Day, but this was no joke: Mr. Bungle was truly dead
and truly gone.
They say that LambdaMOO wasn't really
the same after Mr. Bungle's toading. They say as well that
nothing really changed. And though it skirts the fuzziest of
dream-logics to say that both these statements are true, the
MOO is just the sort of fuzzy, dreamlike place in which such
contradictions thrive.
Certainly the Bungle Affair marked the
end of LambdaMOO's brief epoch of rudderless social drift. The
rash of public-spiritedness engendered by the events might
alone have led in time to some more formal system of communal
self-definition, but in the end it was the archwizard Haakon
who made sure of it. Away on business for the duration of the
episode, Haakon returned to find its wreckage strewn across
the tiny universe he'd set in motion. The elimination of a
player, the trauma of several others, and the nerve-wracked
complaints of his colleague TomTraceback presented themselves
to his concerned and astonished attention, and he resolved to
see if he couldn't learn some lesson from it all. For the
better part of a day he puzzled over the record of events and
arguments left in * social, then he
sat pondering the chaotically evolving shape of his creation,
and at the day's end he descended once again into the social
arena of the MOO with another history-altering
proclamation.
It was to be his last, for what he now
decreed was the final, missing piece of the New Direction. In
a few days, Haakon announced, he would build into the database
a system of petitions and ballots whereby anyone could put to
popular vote any social scheme requiring wizardly powers for
its implementation, with the results of the vote to be binding
on the wizards. At last and for good, the awkward gap between
the will of the players and the efficacy of the technicians
would be closed. And though some anarchists grumbled about the
irony of Haakon's dictatorially imposing universal suffrage on
an unconsulted populace, in general the citizens of LambdaMOO
seemed to find it hard to fault a system more purely
democratic than any that could ever exist in real life. A few
months and a dozen ballot measures later, widespread
participation in the new regime had already produced a small
arsenal of mechanisms for dealing with the types of violence
that called the system into being. MOO residents now had
access to a @boot command, for
instance, with which to summarily eject berserker “guest”
characters. And players could bring suit against one another
through an ad hoc mediation system in which mutually
agreed-upon judges had at their disposition the full range of
wizardry punishments—up to and including the capital.
Yet the continued dependence on
extermination as the ultimate keeper of the peace suggested
that this new MOO order was perhaps not built on the most
solid of foundations. For if life on LambdaMOO began to
acquire more coherence in the wake of the toading, death
retained all the fuzziness of pre-Bungle days. This truth was
rather dramatically borne out, not too many days after Bungle
departed, by the arrival of a strange new character named Dr.
Jest. There was a forceful eccentricity to the newcomer's
manner, but the oddest thing about his style was its striking
yet unnameable familiarity. And when he developed the annoying
habit of stuffing fellow players into a jar containing a tiny
simulacrum of a certain deceased rapist, the source of this
familiarity became obvious:
Mr. Bungle had risen from the
grave.
In itself, Bungle's reincarnation as
Dr. Jest was a remarkable turn of events, but perhaps even
more remarkable was the utter lack of amazement with which the
LambdaMOO public took note of it. To be sure, many residents
were appalled by the brazenness of Bungle's return. In fact,
one of the first petitions circulated under the new voting
system was a request for Dr. Jest's toading that almost
immediately gathered several dozen signatures (but failed in
the end to reach ballot status). Yet few were unaware of the
ease with which the toad proscription could be
circumvented—all the toadee had to do (all the Ur-Bungle at
NYU presumably had done) was to go to the minor hassle of
acquiring a new Internet account, and LambdaMOO's character
registration program would then simply treat the known felon
as an entirely new and innocent person. Nor was this ease
necessarily understood to represent a failure of toading's
social disciplinary function. On the contrary, it only
underlined the truism (repeated many times throughout the
debate over Mr. Bungle's fate) that his punishment,
ultimately, had been no more or less symbolic than his
crime.
What was
surprising, however, was that Mr. Bungle/Dr. Jest appeared
to have taken the symbolism to heart. Dark themes still
obsessed him—the objects he created gave off wafts of Nazi
imagery and medical torture—but he no longer radiated the
aggressively antisocial vibes he had before. He was a lot less
unpleasant to look at (the outrageously seedy clown
description had been replaced by that of a mildly creepy but
actually rather natty young man, with blue eyes. . . suggestive of
conspiracy, untamed eroticism, and perhaps a sense of
understanding of the future), and
aside from the occasional jar-stuffing incident, he was also a
lot less dangerous to be around. It seemed obvious, at least
to me, that he'd undergone some sort of personal
transformation in the days since I'd first glimpsed him back
in emmeline's crowded room—nothing radical maybe, but powerful
nonetheless, and resonant enough with my own experience, I
felt, that it might be more than professionally interesting to
talk with him, and perhaps compare notes.
For I too was undergoing a.
transformation in the aftermath of that night in
emmeline's—and was increasingly uncertain what to make of it.
As I pursued my runaway fascination with the discussion I had
heard there, as I pored over the *social debate and got to know exu and
some of the other victims and witnesses, I could feel my
newbie consciousness falling away from me. Where before I'd
found it hard to take virtual rape seriously, I now was
finding it difficult to remember how I could ever not have taken it seriously. I was
proud to have arrived at this perspective—it felt like an
exotic sort of achievement, and it definitely made my ongoing
experience of the MOO a richer one.
But it was also having some unsettling
effects on the way I looked at the rest of the world.
Sometimes, for instance, it grew difficult for me to
understand why RL society classifies RL rape alongside crimes
against person or property. Since rape can occur without any
physical pain or damage, I found myself reasoning, then it
must be classed as a crime against the mind—more intimately
and deeply hurtful, to be sure, than cross burnings, wolf
whistles, and virtual rape, but undeniably located on the same
conceptual continuum. I did not, however, conclude as a result
that rapists were protected in any fashion by the First
Amendment. Quite the opposite, in fact: the more seriously I
took the notion of virtual rape, the less seriously I was able
to take the tidy division of the world into the symbolic and
the real that underlies the very notion of freedom of
speech.
Let me assure you, though, that I did
not at the time adopt these thoughts as full-fledged
arguments, nor am I now presenting them as such. I offer them,
rather, as a picture of the sort of mind-set that my initial
encounters with a virtual world inspired in me. I offer them
also, therefore, as a kind of prophecy. For whatever else
these thoughts were telling me, I have come to hear in them an
announcement of the final stages of our decades-long passage
into the Information Age, a paradigm shift that the classic
liberal fire wall between word and deed (itself a product of
an earlier paradigm shift commonly known as the Enlightenment)
is not likely to survive intact. After all, anyone the least
bit familiar with the workings of the new era's definitive
technology, the computer, knows that it operates on a
principle impracticably difficult to distinguish from the
pre-Enlightenment principle of the magic word: the commands
you type into a computer are a kind of speech that doesn't so
much communicate as make things happen,
directly and ineluctably, the same way pulling a trigger
does. They are incantations, in other words, and anyone at all
attuned to the technosocial mega-trends of the moment—from the
growing dependence of economies on the global flow of
intensely fetishized words and numbers to the burgeoning
ability of bioengineers to speak the spells written in the
four-letter text of DNA—knows that the logic of the
incantation is rapidly permeating the fabric of our lives.
And it was precisely this logic, I was
beginning to understand, that provided whatever real magic
LambdaMOO had to offer—not the fictive trappings of voodoo and
shape-shifting and wizardry, but the conflation of speech and
act that's inevitable in any computer-mediated world, be it
Lambda or the increasingly wired world at large. This was
dangerous magic, to be sure, a potential threat—if
misconstrued or misapplied—to our always precarious freedoms
of expression, and as someone who lives by his words I dared
not take the threat lightly. And yet, on the other hand, I
could no longer convince myself that our wishful insulation of
language from the realm of action had ever been anything but a
valuable kludge, a philosophically imperfect stopgap against
oppression that would just have to do till something truer and
more elegant came along.
Was I wrong to think this truer, more
elegant thing might be found on LambdaMOO? I did not know. I
continued, in my now-and-then visits, to seek it there,
sensing its presence just below the surface of every
interaction. Yet increasingly I sensed as well that if I
really wanted to see what lay beneath those surfaces—to
glimpse unveiled whatever there was of genuine historical
novelty in VR's slippery social and philosophical dynamics—I
was going to have to radically deepen my acquaintance with the
MOO somehow.
For a time I considered the
possibility, as I said, that discussing with Dr. Jest our
shared experience of the workings of the place might be a step
toward the understanding I sought. But when that notion first
occurred to me, I still felt somewhat intimidated by his
lingering criminal aura, and I hemmed and hawed a good long
time before finally resolving to drop him MOO-mail suggesting
we have a chat. By then it appeared to be too late. For
reasons known only to himself, Dr. Jest stopped logging in.
Maybe he'd grown bored with the MOO. Maybe the loneliness of
ostracism had gotten to him. Maybe a psycho whim had carried
him far away or maybe he'd quietly acquired a third character
and started life over with a cleaner slate.
Wherever he'd gone, though, he left
behind the room he'd created for himself—a treehouse tastefully decorated, as he'd
described it, with rare-book shelves, an operating table, and
a life-size William S. Burroughs doll—and he left it unlocked.
So I took to checking in there occasionally, heading out of my
own cozy nook (inside a TV set inside the little red hotel
inside the Monopoly board inside the dining room of LambdaMOO)
and teleporting on over to the treehouse, where the room
description always told me Dr. Jest was present but asleep, in
the conventional depiction for disconnected characters. The
not-quite-emptiness of the abandoned room invariably instilled
in me an uncomfortable mix of melancholy and the creeps, and I
would stick around only on the off chance that Dr. Jest might
wake up, say hello, and share his understanding of the future
with me.
It happens, in fact, that Dr. Jest did
eventually rise again from his epic sleep. But what wisdom he
had to offer on that occasion I couldn't tell you, for I had
given up the habit of my skittish stakeouts by then. Some
final transformation had come over me between visits to that
lonely place: the complex magic of the MOO grew gradually to
interest me less and less as a way of understanding the future
and more and more as a way of living the present, until one
day I teleported home from Dr. Jest's treehouse for the last
time, determined to wait no longer for a consultation with my
fellow doctor to give me what I wanted from the MOO, but to
wrest it instead from the very heart of the place. I was
resolved now, to make a life there—to loosen for a while the
RL ties that kept me still a sort of tourist on the MOO and to
give in, body and soul, to the same powerful gravity that kept
so many other MOOers logged on day after day and for hours at
a time.
And in the end that's just what I did,
so that for a brief, unforgettable season the buzzing haze of
VR came at last to envelop my existence: my small daily dramas
were absorbed into the MOO's teeming reservoir of small daily
dramas, my labors were directed as much toward the ongoing
construction of that virtual world as toward the quotidian
maintenance of my stake in the material one, and my days were
swept by the same broad currents of MOO history that gave rise
to the Bungle Affair and the momentous social changes that
followed on it.
That is all quite another story, of
course. Yet as I said before, it begins where Mr. Bungle's
ends, and there remains now only a very little of his to tell.
Dr. Jest did finally reawaken, it's true, one late-December
day—but he didn't even make it to January before he decided,
for no apparent reason but old times' sake, to go on a
late-night Bungle-grade rampage through the living room, thus
all but formally requesting to be hauled before an official
mediator and toaded with a vengeance. The new MOO polity
promptly obliged, and I, still busily contriving to loosen
those RL ties in preparation for my full-time residency,
missed by days my last chance to hear the doctor's story from
his own virtual mouth.
But this was no great loss, I suppose.
For after all what more could I have learned? Dr. Jest's
relapse into mindless digital violence, mocking as it did my
wishful projection of hard-earned wisdom onto him, was lesson
enough, driving home what Bungle's story in its fullest
implications should have already taught me by then: that
nothing in the MOO was ever quite what one imagined it to
be.
I would still have to learn this lesson
many times over, of course. I'd learn it again when on the eve
of my immersion in VR two separate and credible sources
revealed to me that the virtual psychosis of Mr. Bungle had
been even starker than anyone guessed: that the Bungle account
had been the more or less communal property of an entire NYU
dorm floor, that the young man at the keyboard on the evening
of the rape had acted not alone but surrounded by fellow
students calling out suggestions and encouragement, that
conceivably none of those people were speaking for Bungle when
he showed up in emmeline's room to answer for the crime, that
Dr. Jest himself, thought commonly to have reincarnated the
whole Bungle and nothing but the Bungle, in fact embodied just
one member of the original mob—just one scattered piece of a
self more irreparably fragmented than any RL multiple
personality could ever fear to be.
I don't know exactly how often it
occurred to me, in the VR-saturated months to follow, that
other such shards of Mr. Bungle's shattered identity might
lurk among the ethereal population I moved through on a daily
basis. But if they were there they never made themselves
known, and I certainly never tried to sniff them out. It was
far too late for that: the time had come for me to live in
LambdaMOO, and I no longer sought the company of ghosts.
RL NEW YORK CITY,
DECEMBER 1993
The Cubicle
You are in a half-height half-cubicle
in the editorial offices of New York City's Premier
Alternative Weekly Newspaper. The desk is cluttered with
books, magazines, office-wide memos, rubber bands, pens,
take-out menus. The wall is covered with some sort of private
iconography: postcards from Brazil, from California; a bumper
sticker from the “In-N-Out Burger” drive-thru chain; a scrap
of circuit board from inside an old computer; a photograph of
Claude Elwood Shannon, inventor of information theory, taken
in 1952; some photographs of friends, of family. The usual
desperate attempt, in short, at carving a personal space from
the employer's bland domain.
The_Author works here as a part-time
copy editor and sometime contributor.
You see a telephone and Atex
word-processing terminal here.
The_Author is here.
The_Author is eating Indian take-out
from a paper plate and moving commas around in someone else's
thoughts about the prospects for democracy in Haiti.
The_Author has been moving the other
writer's commas around for years but can't remember ever
having spoken to him directly. Once a week or so The_Author
calls this writer's words up on his terminal; once a week or
so he sends the words back to the writer through the office
network; once every couple months the two men pass each other
in the corridor and nod.
The_Author squints at his terminal and
tries to shake the knots out of a particularly knotty
sentence. He weighs the sentence in his mind, feeling for the
hidden shape of the writer's thoughts. But he is having
difficulty concentrating. His own words, he sees, are even now
being read in the cubicle next to his, his sentences weighed,
his commas moved around. It's distracting.
The telephone rings.
look phone
telephone
A sleek black corporate-issue
multilined office phone.
The telephone rings.
@exam phone
telephone (#20354) is owned by
VV_Publishing_Corporation (#666).
Aliases : telephone, phone, blower
A sleek black corporate-issue
multilined office phone.
Obvious verbs:
a*nswer phone
hang*up phone
g*et/t*ake phone
d*rop/th*row phone
The telephone rings.
The_Author answers the telephone.
The voice on the other end of the line
goes, “Hi. Julian?”
The_Author says, “Uh-huh.”
The voice on the other end of the line
goes, “It's me. Karen.”
The_Author has no idea who Karen
is.
The voice on the other end of the line
goes, “exu. Silly.”
The_Author almost yelps. He almost
throws the receiver back onto its cradle, as if it had bit
him.
The_Author says, instead, “Oh, hi.”
The voice on the other end of the line
goes, “Yeah, well, the fact checkers over there called me to
check some things in your article and I asked them to transfer
me over to you when we were done, so . . . heh, here I
am.”
The voice on the other end of the line
cannot be exu's.
The_Author has been interviewing exu on
the MOO (about the Bungle Affair, for the article that even
now is being read in the cubicle next to his) and he knows the
voice of exu pretty well by now. He knows it at least as well
as he knows the voices that inform the articles he copy-edits
every week, and he knows it doesn't suffer any from the
comparison. It is a smoother, livelier voice than most; it has
the clarity and the warmth of straight Scotch; it frankly
doesn't sound a bit like the high-pitched, slightly adenoidal,
slightly quavering tones The_Author's hearing from his
telephone.
The_Author is glad to hear them
nonetheless. Amid the interviews and other online
conversations, you see, he has begun to think of exu as a
friend. And so they talk, the Author allowing himself to
believe the voice on the telephone is really hers, enduring
for a while the strangeness of this unaccustomed medium.
Enduring it the way Ire sometimes, as a child, used to pull
himself out of a pool to shiver momentarily in cold air,
knowing he would feel that much warmer when he dove back
in.
The_Author says, “Hey, I'm thinking of
writing a book about the MOO. I'm thinking I'll, you know,
move in for a few months and see what happens and write it al1
up in the end.”
The voice on the other end of the line
goes, “Cool.”
VR
2
The Scarlet Balloon
Or TINYGEOGRAPHY, A Long View and an Overview
It was early in the afternoon of my
first day as a full-fledged inhabitant of LambdaMOO, and I was
in the living room.
It was very bright, open, and airy
there, with large plate-glass windows looking southward over
the pool to the gardens beyond. On the north wall, there was a
rough stonework fireplace. The east and west walls were almost
completely covered with large, well-stocked bookcases. An exit
in the northwest corner led to the kitchen and, in a more
northerly direction, to the entrance hall. The door into the
coat closet was at the north end of the east wall, and at the
south end was a sliding glass door leading out onto a wooden
deck. There were two sets of couches, one clustered around the
fireplace and one with a view out the windows.
There was a crowd in the living room,
as usual, but I didn't know anybody in it. Minnie was
there—I'd heard her name in conversation once or twice before—
and someone called Jimpsum, watching me with mild interest.
Lestat, the vampire, was also present, as were Lopher, Pensee,
Squib, phedro, Jackson, Portia, Mehitabel, Zaphtra, Spunkin,
Dweezilheimer, and a guest.
The guest was beige.
The crowd, in general, was doing what
you did in the living room, which was nothing in particular.
My screen was filling up rapidly with lines of idle chat and
random silliness.
A cockatoo perched near the fireplace
squawked, “Just another MOO.”
Pensee bravely
gags the cockatoo, read the next line on my screen, ignoring nipped
fingers and frantic squawking.
The cockatoo was a robot, programmed to
repeat at random a small selection of the hundreds of
statements spoken in its vicinity over the last few hours. The
cockatoo was immensely annoying, but its designer had
mercifully equipped it with a gag command, which shut it up
for a little while at least.
Spunkin, observing Pensee's brave
gagging of the cockatoo, thought, “Beat me to it.”
Spunkin thought this out loud,
actually, wrapping his thought in a little typographic thought
balloon, which looked like this:
Spunkin . o O (
Beat me to it. )
Pensee grinned.
Mehitabel said to Lopher, “Furrmi was
OK, I guess. Too many danmed typos, though.”
Lestat's soft chuckle echoed in my ears
as he returned to New Orleans to feed. Lestat was gone.
Lopher said, “Well, Furrmi and I weere
good drinking pals :)”
Mehitabel said, “Er, 'damned' that is.
Damn.”
Pensee said to Lopher, “Oh dear, I'm
sorry to hear that.”
Mehitabel blushed.
Chemo comes out
of the closet (so to speak ...), said my screen.
Jimpsum said, to no one in particular,
“Which of these is the most important to you in your life:
spiritual enlightenment, good grooming, sex, pizza, electrical
appliances, spray starch?”
Lopher said, “What can I say? I like
fuck ups, and he was one of the biggest;)”
Chemo slid open the glass door to the
deck and slipped out, sliding the door closed behind him.
Burg teleported in.
Template teleported in.
Mehitabel teleported out.
Spunkin thought, “Hmmm. Spray starch .
. .”
Minnie said, “NairTM.”
A teal guest came out of the closet (so
to speak . . .).
Portia said, “Good grooming before sex
and pizza after.”
The teal guest slid open the glass door
to the deck and slipped out, sliding the door closed behind it
(“it” being the guest, of course, which like all other guests
was of the neuter gender).
Spunkin fell down laughing at Portia's
answer.
Minnie said, “Or Trident Sugarless
bubblegum.”
Jimpsum chuckled politely at
Minnie.
Burg looked at Minnie with some
curiosity (or so Minnie's automated look-detector informed
us). Burg was the twenty-sixth to do so that day.
Jimpsum said, “Assume you have a
thousand dollars. Do you keep it, or go for what's behind door
number three?”
phedro exclaimed, “KEEP IT. ALL THE
PRIZES SUCK ANYWAY!”
Leda teleported in.
Minnie said to Jimpsum, “I'd give it to
a homeless person.”
Burg said, “Does anybody here go to
Northwestern?”
Minnie looks
preposterous with this halo on her head, Minnie
emoted.
Pensee grinned a little.
Template looked at Minnie with some
curiosity. Template was the twenty-seventh to do so that
day.
Jimpsum said, “If you could pass your
time with foolish daydreaming instead of doing a decent job of
what you're supposed to be doing, would you endlessly mull
over simple-minded questions like these?”
Inspector Gadget entered from the
north.
Burg teleported out.
Rob Lowe came out of the closet (so to
speak . . .).
Burg teleported in.
Spunkin said to Jimpsum, “Uh . . .
isn't that what we're doing now? :-)”
I exited to the north.
I was in the entrance hall.
It was a small foyer, the hub of the
currently occupied portion of Lambda House. To the north were
the double doors that formed the main entrance to the house.
There was a mirror at about head height on the east wall, just
to the right of a corridor leading off into the bedroom area.
The south wall was all rough stonework, the back of the living
room fireplace; at the west end of the wall was the opening
leading south into the living room and southwest into the
kitchen. And to the west was an open archway leading into the
dining room.
There was nobody there, and for that I
was grateful. The living room had its charms, to be sure, but
I preferred them in smaller doses than the one I'd just taken.
It exhausted me to try and follow the interactions in there;
keeping track of the disjointed threads of conversation and
the flighty comings and goings of the residents felt too much
like trying to navigate a cocktail party under the influence
of various psychotomimetic drugs.
Besides, even under the best of
circumstances I had never been that good at working a room,
and for anyone even moderately unsure of his social graces,
the living room was not necessarily the most delightful place
to be. Indeed, in my earliest visits to the MOO, the living
room had seemed to me an emotional torture chamber comparable
only to the luncheon tables of junior high school. There was
something downright cruel, I felt, in the architectural
decision that obliged guests and newbies—whose sleeping
quarters were located by default in the living room's coat
closet—to step out into a crowd of deftly chattering regulars
every time they logged on and made their first awkward forays
into the MOO. Even if the regulars hadn't sometimes gone out
of their way to make the new arrivals feel clumsier than they
already did (in an earlier design of the living room's sliding
glass door, for instance, any players too green to know they
had to type open door before
exiting would find their boneheaded, nose-flattening collision
with the pane announced to the room in humiliating detail),
the experience would still have been a trying one for many a
budding MOOer. Just as at the lunch tables of yore, the
challenge of finding one's place in that boisterous roomful of
strangers could be daunting, and it hardly helped matters to
learn, as one soon did, that beneath the surface of the living
room's giddy chitchat the regulars were often carrying on a
number of unseen conversations (both with one another, via the
whisper command, and with players
in other rooms, via the longdistance page command) in which, for all one
knew, all manner of sneering judgments were being passed on
one's ungainly newbie self.
Thankfully, within a few weeks of my
first visit I had found a new place to sleep—the little red
Monopoly hotel in the dining room, where I'd installed my
nineteen-inch TV set and crawled inside and called it home
(using, naturally, the @sethome
command to do so). And not long after that I had found a
new set of friends—through exu, who had taken me under her
wing and introduced me to her lively, bohemian circle. From
then on, whenever I connected to the MOO I usually teleported
straight to exu's room, a.k.a. the Crossroads, materializing
in the richly cluttered attic she'd constructed beneath the
roof of an old barn in the fields just west of Lambda House,
and lingering there into the night trading erudite quips and
lowbrow gossip with assorted anarcho-pagans, slacker
intellectuals, and queer-theorist computer programmers.
Some nights the party migrated over to
Interzone—a MOO founded by exu and her pals and modeled on
somebody's notion of a postapocalyptic Berlin— and I would
migrate with it. I'd set up an Interzone connection in a
second on-screen window and spend my evening there, meeting
new friends of exu's and switching briefly back to LambdaMOO
to add their Lambda character-names to the growing list in my
automated login-watcher, which alerted me when anybody I might
like to talk to happened to connect. exu was already on the
list, of course, as were Kropotkin and HortonWho; and soon
there was Sebastiano, who lived in a small gay community woven
into a rug hung from the wall of exu's barn; and S*, whose
principal Lambda character (loosely based on the woman who
shot Andy Warhol) lived inside a small, free-floating bead of
seawater; and Niacin, who had so many alter egos on Lambda it
was hard to say exactly where he lived.
And there was Gracile, too, and Elsa,
and Alva, all good for a late-night tête-à-tête, along with
others who would do in a pinch—the upshot being, in short,
that I no longer had to enter the living room with anxiety
knotting up my stomach, wondering if I was cool enough or
clever enough to rate a nod from the upper-classmen. I had my
own cool, clever crowd now, and I could take the living room
or leave it as I pleased, and so I did. I'd pop in now and
then to hook up with an acquaintance or two; or sometimes I'd
just wander in and sit there on the sidelines for a while and
watch, with quiet amusement, the dizzying, cartoonish goings
on.
Today, however, I had gone into the
living room in search of something other than companionship or
entertainment: I was looking for a new home.
I more or less had to, because the old
one, as I'd discovered to my dismay upon logging in earlier
that day, had apparently vanished into thin air. The
television set in which I slept was still intact, and I had
awoken as usual amid the fat-cushioned Oriental splendor with
which I had decorated it (drawing much of my inspiration, you
may as well know, from dim memories of I Dream of
Jeannie and the silken interior of Barbara Eden's magic
lamp). But when I tried to leave my lushly appointed lair I
noticed something was seriously amiss: the exit, which had
always reliably led through the glow of the television screen
out into the hotel room beyond, now led no place at all. It
wasn't that the exit was blocked, as a quick examination told
me, nor was it exactly a matter of the TV set having been
removed from its location. What appeared to have happened, on
the contrary, was that the location had been removed from the
TV set. The very ground on which it stood, that is to say, had
been snatched out from under it, for the hotel room itself was
gone, and gone without a trace—erased from the database
without warning or explanation or even, evidently, the
slightest concern for the resulting metaphysical quandary of
my television set, now separated entirely from the fabric of
MOOspace and bearing me along with it through the topographic
limbo into which it had been cast.
I was annoyed, but hardly mystified. I
quickly deduced the reason for this disruption. The hotel
room, I well knew, had belonged to a player named Ecco (who
was a dolphin and a very longtime presence on my login-watcher
list), but Ecco had not logged on in several months and as a
consequence she had been “reaped”—her account closed, her
character erased, her hotel room and other properties and
creations reduced to the electronic bits of which they were
made and redistributed to more active players. Ecco learned
that she'd been reaped not long after it happened, and I heard
the news not long after that, because she told it to me
herself—face-to-face, in the genuine, physical flesh. Which
was how she told me most things, actually, and which was also
only natural, considering the fact that Ecco, the late virtual
dolphin, was in real life Jessica, the woman I shared my home
and bed with.
As it happens, the death of Ecco and
the life I lived with Jessica were not unrelated phenomena.
We'd been together nearly three years by then—a record for me
after the decade or so of fitful, fraught liaisons that
comprised my adult love life, and an emotional achievement
topped only by my unprecedented decision (finally acted on
sometime in the midst of Dr. Jest's long sleep, and just a
month or two after I'd moved my TV set into Ecco's virtual
hotel room) to actually live under the same real-world roof
with her. Granted, it wasn't as if we'd gone so far as to get
formally hitched, but for the time being it wasn't as if I was
really capable of going that far anyway. For though I loved
Jessica dearly, and though I had nothing against marriage in
principle, in practice it was clear to me by now that a whole
thoroughly uninviting closetful of psychological baggage would
have to be sifted through before I might aspire to so
unflinching a state of union. It's embarrassing to admit, yes,
but there it is: I had reached that stage in some people's
lives when their jumpy progressions from one partner to
another can no longer pass for anything as rational as
shopping around or as liberating as free love. I suffered, I
knew, from a hard case of that pandemic set of affective
phobias and existential willies known to the layperson as fear
of commitment. The symptoms weren't anything too terribly
severe, but they were tenacious enough that my relatively
tranquil RL cohabitation with Jessica qualified as a small
personal miracle, which I regarded with the appropriate
measures of reverent wonder and superstitious anxiety.
Yet if this novel state of affairs
could be said to constitute a great leap forward in my
fumblings toward intimacy with the woman I loved, its effects
on our MOO relationship were nothing short of terminal.
Indeed, they could hardly have turned out otherwise, since the
very existence of that relationship had always largely
depended on the physical distance we'd maintained between us.
In the beginning, I suppose, the strange new world of
LambdaMOO may have brought us together in a spirit of shared
discovery, but it very soon became just a nice place to meet
on the nights we found ourselves bedding down separately in
our crosstown apartments—a warmer, somehow more physical plane
than the raw VR embodied by the telephone, where communication
was perhaps more efficient but the opportunities for an
emotionally convincing good-night cuddle (to say nothing of a
leisurely hour of lovemaking amid the plush furnishings of an
enchanted mansion's master bedroom) were not quite as ample.
It came as no surprise then, really, that our moving in
together brought an almost immediate end to our MOO
encounters, even though as a two-phone-line household we could
as easily have carried them on from opposite ends of our new
apartment as we had from opposite sides of the city. There
just wasn't much of a point anymore.
Nor evidently did any other very
compelling motives remain, in the wake of our domestic merger,
to keep Jessica returning to the MOO. My irregular visits
continued, of course, but hers grew increasingly infrequent
and eventually stopped altogether. Two months went by without
her logging in, then three, and then at last a fatal four—the
maximum period of inactivity allowed to LambdaMOO players by
the all-knowing but not exactly all-merciful wizards, who'd
recently been charged by the MOO electorate with maintaining a
strict regimen of population control and had taken to the task
with a more or less punctual ruthlessness.
And so Ecco had been reaped, and so I
had arrived a few days later to find my virtual home adrift in
the void. And so, now, I stood here in the entrance hall of
Lambda House, sizing up the room's potential as a setting for
my TV set.
The potential was not tremendous, but I
hadn't seen much better. Earlier in the day exu had offered to
let me put the TV in the junk-strewn yard in front of the
barn, and I had gratefully taken the offer into consideration.
Of my MOO friends, after all, exu was still the closest (we'd
even met in real life, briefly, when she and Kropotkin came to
New York for a short midwinter visit), and the idea of putting
roots down in her neighborhood appealed to me. But even in VR
there was something unsettling about the thought of leaving a
perfectly good piece of consumer electronics out in the heat
and dust of a barnyard. And though the living room seemed a
more obviously congenial locale, the instant I teleported into
that maelstrom of sociability I remembered why I'd been so
glad to stop sleeping in the coat closet. Besides, the living
room's owner didn't appear to be permitting anybody to set up
house within the room itself—nobody lived there but the
cockatoo, and all things considered, I supposed that was as it
should be. Every community, virtual or otherwise, needed its
public gathering places, and the living room could hardly
serve that function if individual players started staking out
their turf there.
As far as I could tell, however, nobody
did much gathering in the entrance hall. People mostly passed
through it, pausing for a while to chat with other
passers-through perhaps, but always ultimately heading
somewhere else. Nobody would care much if I made my home here,
I didn't think, and the location was certainly central.
I took another look around, which is to
say I typed the look command and
saw the entrance hall's description one more time:
It was still a small foyer, the hub of
the currently occupied portion of Lambda House. To the north
were the double doors that formed the main entrance to the
house. There was a mirror at about head height on the east
wall, just to the right of a corridor leading off into the
bedroom area. The south wall was all rough stonework, the back
of the living room fireplace; at the west end of the wall was
the opening leading south into the living room and southwest
into the kitchen. And to the west was an open archway leading
into the dining room.
I squinted my eyes and tried to picture
my nineteen-inch television set blending in with the
scenery—over there beneath the mirror perhaps, or next to the
globe that stood in the corner, or up against the rough
stonework of the south wall.
I couldn't see it.
I exited to the east.
I was in a corridor.
The corridor went east and west. There
was a door to the north leading to a powder room. A door to
the south led to the stairwell.
I went east.
The corridor ended here with short
flights of stairs going up and down to the east. South led to
one of the master bedrooms.
I went south.
I was in a large bedroom, the main
master bedroom of the house, overlooking the pool to the south
through a sliding glass door. There were louvered doors
leading west, and a north exit back to the corridor.
An obnoxious beeping sound was going
off every few seconds:
«beep» it
went.
«beep»
I ignored the beeping. It was just the
burglar alarm, and apparently you could waste an amusing few
minutes trying to solve the puzzle of how to shut it off, but
I had never bothered with it before and didn't feel like
trying now. I just pretended the noise wasn't there, as I
usually did—as I had, for example, the night Ecco and I had
had tinysex right here on the bed, heedless in our newbie
enthusiasm of the fact that the room was open to the public,
and that anybody could have walked or teleported in on us
right in the middle of our steamiest emotes.
«beep»
I smiled at the memory. And I realized
that this was not the place for me to make my new home,
either. I needed someplace a little farther off the beaten
path. Someplace cozy, and written well and warmly. Someplace
where the scenery had a little poetry in it, but wouldn't
clash with the matte-black finish of a magic television
set.
«beep»
But how was I to find this place? Just
wandering from room to room like this could end up taking
days, what with all the construction that had gone on in and
around Lambda House in its three years of existence. I needed
some way to step back and look at the MOO as a whole—some
vantage point beyond it all from which to scan the
possibilities.
«beep»
I thought a bit.
«beep»
I thought some more.
«beep»
I opened the sliding glass door and
headed south.
From the pool deck I walked west a bit,
into a relatively neglected corner of the Lambda gardens. A
bubble floated in midair there—I slipped inside it, smiled to
see one of TomTraceback's alter egos curled up asleep within,
then slipped back out and continued south. I passed the
blue-and-white awnings of a makeshift outdoor café. I crossed
a well-tended patch of turf complete with Italianate
reflecting pool and Victorian gazebo. At the south end of the
patch of turf I let myself through a wooden gate into a large
open field of tall grass, and there I stopped and had a look
at what I had come here for: three brightly colored hot-air
balloons, straining at their moorings.
I chose the scarlet one with the golden
lion figure sewn into its surface and clambered into its
basket. I'd never actually been up in one of these balloons
before, but the flight instructions, written on a placard
inside the basket, |